Using any feature that reduces potential any further will cause the equipment to be destroyed.Ī slot that can be filled with gems. When an equipment potential reaches 0 it will become bound to the account. All features that increase an equipment power will use this component either as a toll or as a penalty for failing. When the character becomes incapable of combat, all the equipped gear will receive a massive durability penalty.ĭurability can be fully restored at blacksmith NPCs in all cities and through Squire's Repair service, the latter going past the durability limit.Ī characteristic used to control the enhancing capabilities of equipment. Depending on the equipment type and actions used some pieces will have their durability consumed faster than others. Once it reaches 0 all the equipment effects are disabled. For identifiable equipment this applies to the stat cap instead of floor value.Ī stat that is slowly consumed during combat. Both primary stats value and secondary stats increase with grade. This is displayed by colors and names - Normal, Magic, Rare, Unique and Legend. This makes the whole equipment set work as a limiter for carrying capacity.Ī characteristic that measures the strength and rarity of equipment.
Even when attached, the equipment will count as part of the character inventory weight. The level of an equipment also determines how strong the primary stats are. Only characters that have a base level equal or higher to the equipment are able to use it.
Certain base classes have inherent restrictions towards specific equipment types.Ī base requirement in order to use the equipment. Īn alternative way to refer to which base classes can use the equipment, this is informed by their respective class crests. The structure of an equipment name is composed as the following. It can inform the grade, enhancement level, Legendary Enchantment and if it was crafted or not. Information cues added to the equipment name.